The Acolyte on the other hand is amazing, just plain and simply due to the aoe Sensor's Offline, not only is the ability amazing on its own, there are multiple Sensor Offline combo's to use once the ability has almost worn off on the enemies. I think the science ship is the linchpin of the fleet and the Disciple just doesn't cut the mustard, it can't even keep one 'tank' ship alive with its healing early game (Even if you had unlimited heals it would be close). Having the only combo it can generate with crew panic is a bad joke since the ability it combo's with on the knight is incredibly weak. The Disciple would make alot more sense if it caused increased resistance of your fleet (Passive?) and reduced damage from the enemy fleet maybe through aoe weapon disruption, engines down, that sort of thing. The Acolyte having aoe Sensor's Offline makes it the easy choice and personally starting with the Disciple only causes my fleets to get wiped out. Not enough experince to compare these two, would appreciate some different view points. They both combo with the Acolyte but neither combo with the Disciple? The Warder feels like its not in a bad place but I wonder how it would behave if brace wasn't an activated ability instead it was a chance on hit, as in when receiving damage you had a 20% maybe chance of gaining Brace.īoth these ships exploiting sensors offline and vulnerable makes no sense But left me lacking for damage which ultimately caused me to fail. My first playthrough I had two Knight's and that worked alright because I could disable 2/3 of the enemy ships. I feel the Knight's ship disable ability should be lower probability but should be an aoe.
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